12 research outputs found

    PENERAPAN SOCIAL LEARNING NETWORK BERBASIS SCHOOLOGY DALAM MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN PEMROGRAMAN DASAR JURUSAN TEKNIK KOMPUTER DAN INFORMATIKA DI SMKN 2 BANDUNG

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    Penelitian ini dilatarbelakangi oleh kejenuhan siswa dalam sistem pembelajaran konvensional yang hanya tatap muka dengan didominasi metode ceramah antara guru dengan siswa. Di sisi lain fasilitas perangkat komputer dan koneksi internet di SMKN 2 Kota Bandung sudah sangat memadai untuk penerapan pembelajaran berbasis online. Tujuan penelitian ini untuk mengetahui apakah penerapan Social Learning Network berbasis Schoology yang diterapkan pada kelas eksperimen dapat meningkatkan hasil belajar siswa. Metode penelitian yang digunakan dalam penelitian ini adalah metode pre-experimental, dengan desain one-group pretest-posttest. Instrumen yang digunakan adalah instrumen tes hasil belajar untuk aspek kognitif, lembar penilaian afektif, lembar penilaian psikomotor, dan angket evaluasi pembelajaran bagi guru dan siswa. Hasil penelitian menyebutkan bahwa tahapan penerapan Social Learning Network berbasis Schoology melalui dua tahap utama, yaitu studi pendahuluan dan pengembangan media. Penerapan Social Learning Network berbasis Schoology berpengaruh signifikan terhadap peningkatan hasil belajar dalam ranah kognitif, afektif, dan psikomotorik. Hal ini terbukti melalui N-Gain dan rata-rata hasil belajar dari masing-masing aspek, yaitu untuk aspek koginitif diperoleh N-Gain 0,6686, untuk aspek afektif diperoleh 75% peserta didik memperoleh nilai rata-rata hasil belajar afektif lebih besar dari nilai Kriteria Ketuntasan Minimum (KKM) yaitu 75, dan untuk aspek psikomotorik hasil pembelajaran lebih dari 75% peserta didik memperoleh nilai rata-rata hasil belajar psikomotor lebih besar dari nilai Kriteria Ketuntasan Minimum (KKM) yaitu 75. Respon siswa dan guru sangat baik terhadap penerapan Social Learning Network berbasis Schoology. Hal ini terbukti berdasarkan hasil angket evaluasi siswa yang menunjukkan nilai rata-rata 81,59 % dan angket evaluasi guru sebesar 82,22 %. ----------This research is motivated by the saturation of students in conventional learning system that only face-to-face with a predominantly lecture style between teachers and students. On the other hand the facilities of computer and internet connections in SMKN 2 Kota Bandung is very adequate for the application of online-based learning. The purpose of this research to determine whether the application of the Social Learning Network-based Schoology applied to the experimental class can improve student learning outcomes. The method used in this study is a pre-experimental method, with the design of one-group pretest-posttest. The instrument used is the achievement test for cognitive, affective assessment sheet, psychomotor assessment sheet and questionnaire evaluation of learning for teachers and students. The results say that the stages of the implementation of the Social Learning Network based Schoology through two main stages, namely the preliminary study and the developmently of media. The Implementation of Social Learning Network based Schoology significant effect on improvement of learning outcomes in the cognitive, affective, and psychomotor. This is evident through the N-Gain and the average learning outcomes of each aspect, namely to aspects of cognitive obtained N-Gain 0.6686, for the affective aspect acquired 75% of students gained an average value affective learning outcomes is greater than Minimum value completeness criteria (KKM) is 75, and psychomotor aspects of learning outcomes for more than 75% of students gained an average value psychomotor learning outcomes greater than the minimum completeness criteria (KKM) is 75. The Response of students and teachers to Implementation Social Learning Network-based Schoology is excellent. This is proven by the results of student evaluation questionnaires which showed average value of 81.59% and a questionnaire evaluation of teachers by 82.22%

    Fuzzy-PID in BLDC Motor Speed Control Using MATLAB/Simulink

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    Brushless DC motors (BLDC) are one of the most widely used types of DC motors, both in the industrial and automotive fields. BLDC motor was chosen because it has many advantages over other types of electric motors. However, in its application in the market, most of the control systems used in BLDC motors still use conventional controls. This conventional method is easy and simple to apply but has many weaknesses, one example is that if the system state changes, then the parameters of the PID must also be changed so that static and dynamic performance will decrease, causing slow response and frequent oscillations. In this study, the design and simulation of a speed control system for BLDC motors using the Fuzzy-PID method were carried out. The research method is performed through simulation with Matlab / Simulink. The simulation is carried out by providing a speed setpoint input of 650 rpm and used 2 methods, namely Fuzzy-PID Logic and Pi conventional method which was carried out for 1 second. The test results show that the Fuzzy-PID control can provide better and more stable performance than the conventional PI control. The use of Fuzzy-PID control can reduce speed fluctuation and torque stability so that the BLDC motor can operate more efficiently and reliably

    Hybrid fuzzy-PID like optimal control to reduce energy consumption

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    The electric motor is one of the appliances that consume considerable energy. Therefore, the control method which can reduce energy consumption with better performance is needed. The purpose of this research is to minimize the energy consumption of the DC motor with maintaining the performance using Hybrid Fuzzy-PID. The input of the Fuzzy system is the error and power of the system. Where error is correlated with matric Q and power is correlated with matric R. Therefore, adjusting the fuzzy rule on error and power is like adjust matrices Q and R in LQR method. The proposed algorithm can reduce energy consumption. However, system response is slightly decrease shown from ISE (Integral Square Error). The energy reduction average is up to 5.58% while the average of ISE increment is up to 1.89%. The more speed variation in the system, the more energy can be saved by the proposed algorithm. While in terms of settling time, the proposed algorithm has the longest time due to higher computation time in the fuzzy system. This performance can be increased by tuning fuzzy rules. This algorithm offers a solution for a complex system which difficult to be modeled

    Rancang Bangun Wearable Coronavirus Realtime Updater

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    Pandemi covid-19 sejak akhir 2019 lalu telah menjadi perhatian khusus dunia. Satuan tugas khusus telah dibentuk pemerintah untuk memonitoring dan menangani permasalahan ini. Dalam artikel ini dipaparkan sebuah rancang bangun wearable devices yang portable dan low-cost untuk menampilkan jumlah kasus Covid-19 secara real time. Metode yang digunakan yang digunakan adalah perancangan hardware, web scrapping, dan integrasi sistem dengan komunikasi berbasis internet (IoT). Dari hasil percobaan, data tome series dan jumlah penyebaran virus terupdate berhasil diambil dari pihak ketiga dengan cara web scrapping. Data tersebut kemudian diolah oleh mikrokontroller Wemos D1 dan ditampilkan pada OLED 0.96 inch. Data yang ditampilkan pada alat ini sama dengan data yang tertampil pada website pihak ketiga yang diambil.&nbsp

    IoT LoRa-Based Energy Management Information System with RAD Method and Laravel Frameworks

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    This work presents a design and implementation an information system called LoRa-Building Energy Management System (Lo-BEMS). This research proposes an engaging data transmission (read and write), that combines the HTTP and MQTT protocols using third party broker that has monitor and control features for energy usages. Data retrieving uses single LoRa modulation and delivery to the Application Programming Interface (API) in Laravel Framework will then be stopped by the system and stored in the database. The development of this system uses the Rapid Application Development (RAD) method and the Laravel Frameworks. The black-box, UAT, and performance validation test results showed that the information system was running properly and following the objectives

    Embedded Position Control of Permanent Magnet Synchronous Motor Using Model Predictive Control

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    This paper presents an implementation embedded system for position control of Permanent Magnet Synchronous Motor (PMSM). The control system consists of raspberry pi 3 as a microcontroller, ASDA-A2 servo drive, and Delta Servo ECMA type. The software design includes simulation tool and Python included on Raspbian OS. Communication between Raspberry Pi 3 and ASDA-A2 drivers using the ASCII Modbus communication protocol. Raspberry Pi 3 processes the reference data and the actual reading result and calculates the resulting error. The control algorithm used in this research is Model Predictive Control (MPC). As a Linear Quadratic Regulator, MPC aims to design and generate an optimal control signal with the ability to anticipate saturation, receding horizon, future event and take control accordingly In the design of the MPC technique to adjust the speed of the PMSM to take action of reference tracking, performance index optimization is done by adjusting the value of weighting horizon N, Q and R. The simulation and implementation results showed that the PMSM can reach the stability point on each desired setpoint and result in a near-zero steady-state error

    Pengembangan Wayang Gagrag Anyar di Daerah Kotamadya Yogyakarta dalam Upaya Ikut Membina Persatuan dan Kesatuan Bangsa

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    Pengembangan Wayang Gagrag Anyar di Daerah Kotamadya Yogyakarta dengan studi kasus tentang Wayang Legenda gubahan Heri Dono ini dimaksudkan sebagai bentuk lain pelestarian wayang dan merupakan aktualisasi dan interpretasi yang realistis sekaligus responsif dari kondisi sosial, ekonomi, politik, budaya masyarakat dan bangsa Indonesia dalam rangka ikut memajukan kebudayaan nasional, serta memberikan alternatif yang lebih banyak bagi pengadaan paket-paket wisatawan

    Design and implementation of an automatic control for a laptop battery charger

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    In the process of charging laptop's battery, there is no automatic settings are disconnected and connecting the laptop charger voltage according to the needs and desires of the user. In addition, the apathetic nature of the laptop users often also lead to battery charging voltage overload on the laptop battery. These conditions will have an impact on the voltage of the battery leakage which will eventually be more easily damaged. In addition, the electrical energy will continue to flow from adaptor to the laptop and the resulting dissipation of electrical energy within a certain period. From some of these problems, the authors had the idea to make the tool as a form of solution that charging automatic controller. The tool is designed to regulate battery-charging time through additional software on the laptop. The method used was an experimental method. Results of this research have shown that these tools not only cut off the voltage from the adapter to the laptop, but also classes decide the flow voltage of 220V AC power adapter to the charger. Therefore, this tool provides two benefits at once, ie maintain the lifetime of the battery and also save electrical energy use
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